SDL_image 1.2.4: Music

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## 4.5 Music

These functions work with music. Music is not played on a normal mixer channel. Music is therefore manipulated separately, except in post-processing hooks.

> Load

> 4.5.1 Mix_LoadMUS |  | Load a music file into a Mix_Music

> Free

> 4.5.2 Mix_FreeMusic |  | Free a Mix_Music

> Playing

> 4.5.3 Mix_PlayMusic |  | Play music, with looping
> 4.5.4 Mix_FadeInMusic |  | Play music, with looping, and fade in
> 4.5.5 Mix_FadeInMusicPos |  | Play music from a start point, with looping, and fade in
> 4.5.6 Mix_HookMusic |  | Hook for a custom music player

> Settings

> 4.5.7 Mix_VolumeMusic |  | Set music volume
> 4.5.8 Mix_PauseMusic |  | Pause music
> 4.5.9 Mix_ResumeMusic |  | Resume paused music
> 4.5.10 Mix_RewindMusic |  | Rewind music to beginning
> 4.5.11 Mix_SetMusicPosition |  | Set position of playback in stream
> 4.5.12 Mix_SetMusicCMD |  | Use external program for music playback

> Stopping

> 4.5.13 Mix_HaltMusic |  | Stop music playback
> 4.5.14 Mix_FadeOutMusic |  | Stop music, with fade out
> 4.5.15 Mix_HookMusicFinished |  | Set a callback for when music stops

> Info

> 4.5.16 Mix_GetMusicType |  | Get the music encoding type
> 4.5.17 Mix_PlayingMusic |  | Test whether music is playing
> 4.5.18 Mix_PausedMusic |  | Test whether music is paused
> 4.5.19 Mix_FadingMusic |  | Get status of current music fade activity
> 4.5.20 Mix_GetMusicHookData |  | Retrieve the Mix_HookMusic arg

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