- Start offset done
- memory - 50 MB+


Textures & memory:
- non-square textures -> extensions?
- split in multiple squares
- smaller textures + background color
- texture compression?

- Extensions:
  - initialiseren

  - StartRender2Texture(int TextureNr)
  - StopRender2Texture


Todo:
- Color & background color in state steken
- Vertex arrays gebruiken
- GLEW in Gopher steken

- effects:
  - smoke
  - animate doves
  - radial blur
  - credits:
    - crop images
    - compose XML
	- effects:
	  -circular blur
	  - wave
	  - raster